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ELEC 328See offeringsHas prerequisites
Real-time Rendering Systems
CT Score
1500
#0 of 0 in ELEC
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COMP 140 and ( ELEC 220 or COMP 222 ) Description: This course bridges the fundamentals of real-time graphics pipelines with practical experience in game engines, shader programming, XR (AR/VR), projection mapping, and virtual production. Students will combine technical depth in rendering software and hardware systems with creative, interactive applications. Hands-on projects using modern tools, such as the Unity Engine, GLSL/HLSL, and real-time GPU profilers, will emphasize system performance and perceptual feedback in immersive environments→ELEC 328→unlocks 0 courses
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